Wednesday, July 26, 2006

The 123 of Enchants


Daggers: 95-143 2.0
Agi:367 AP:930 %hit:8 %crit:9 MH:Deadly OH:Instant
SnD/None/420/Backstab R9/BFPoison

Normal DPS:608.3

15 agi: +6.1 DPS
+5 MH : +6.7 DPS
+5 OH : +2.7 DPS
LS MH : +7.7 DPS
LS OH : +3.8 DPS
Cr MH : +6.5 DPS
Cr OH : +3.2 DPS

Best choice for DPS is : Lifestealing on Main Hand and +15 agi Off Hand.
Best choice overall is Dual Lifestealing.

Using procs that i've seen for a long time for LS:
Dual Lifestealing on 2.0 weapons : 625 hits * .26 proc rate * 30 / 420 = 11.6DPS
Dual Lifestealing on 2.9 weapons : 488 hits * .33 proc rate * 30 / 420 = 11.5DPS
Very constant. So: MH: 7.66 DPS OH: 3.83 DPS

Crusader (1 Proc per minute MH):
+100AP = 25.8 DPS * 15 / 60 = 6.45 DPS MH (3.225 OH)

Results might vary with different gear.

Wednesday, July 19, 2006

Full 1.12 Calculator is out


I have updated the first mirror link of http://pvp.net.tf fully functionnal with the 1.12 Patch Test Realm (PTR). Eviscerate Rank 9 was added just now into the calculator.

Other mirrors still host the 1.11 version with some of the 1.12 options.

I added a Copy Paste URL from the http://www.worldofwarcraft.com/info/classes/rogues2/talents.html? to automatically change the talent trees. If you want to reset the talent trees, just add A LOT (50) zeros at the end of the ? or copy the reset URL from the site.

Tuesday, July 18, 2006

1.12 Attack Power scaling with Eviscerate


Below are the current values that we are currently working with for the scaling of Garrote, Eviscerate, and Rupture with Attack Power. As with everything in the review, these are subject to change.

The original thread detailing the most recent changes announced for the review can be found here: https://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1337254

Garrote 6:
Old Damage: 432
600 AP: 660
800 AP:696
1500 AP: 822
% Increase for 1500 AP: 90%
552 + 0.18AP

Eviscerate 8:
Old Damage: 936
600 AP: 941
800 AP: 971
1500 AP: 1076
851 + 0.15AP

Eviscerate 9:
600 AP: 1048
800 AP: 1078
1500 AP: 1183
% Increase for 1500 AP: 26%
958 + 0.15AP

Rupture 6:
Old Damage: 935
600 AP: 944
800 AP: 992
1500 AP: 1160
% Increase for 1500 AP: 24%
800 + 0.24AP



http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?305320105021340000000000000000000050125310003010100
Clue World of Warcraft
How is AP scaling with Eviscerate.

I suggest it was Professor Foreshadow, in the Scarlet Monastery, with the worn dagger (1-2dmg)

Additionnal cards:
Hemo/Ghoslty Strike when up
974 Attack Power
Level 30-35 elites

Eviscerate: 87 hits (32 Crits)
Max Dmg: 1190
Avg Dmg: 981
Max Crit Dmg: 2400
Avg Crit Dmg: 2013

Hemorrhage: 244 (87 Crits)
Avg Dmg: 104
Avg Crit: 230

Ghostly Strike: 70 Hits (22)
Avg Dmg: 125
Avg Crit: 292

Bloodfang procs: 20 (4 Crits)
Avg Dmg: 275
Avg Crit: 541

What affects dmg:
Hemorrhage on target: +7 Dmg
Murder: Still unclear with tooltip (specifies 2% but the talent tree says 4% more damage)
Improved Eviscerate: +15% Dmg
Lethality: +30% on crits

Average Hemorrhage: (1.5+974/14*1.6)+7 = 119.8 -> *2.3 (lethality) = 275.6
Mitigation of Hemorrhage: 104/119.8 = 86.8%, 230/275.6 = 83.5%

Average Ghostly Strike: ((1.5+974/14*1.6)+7)*1.25 = 149.8 -> *2.3 (lethality) = 344.4
Mitigation of Hemorrhage: 125/149.8 = 83.4%, 292/344.4 = 84.8%

Average total Mitigation:
[(157 * 86.8) + (87 * 83.5) + (48 * 83.4) + (22 * 84.8)] / [157+87+48+22] =
(13627.6 + 7264.5 + 4003.2 + 1865.6) = 26760.9 / (314) = 85.23%

Eviscerate informations from Drysc:
851 + 0.15AP = 851 + 0.15*974 = 851 + 145.1 = 996.1 * 1.15 = 1145.52
-> 1145.52 * 0.8523 = 976.3
976.3 VS the 981 I got.

851 + 0.15AP = 851 + 0.15*974 = (1992.2 * 1.15) * 2 = 2291
-> 2291 * 0.8523 = 1952.7
1952.7 VS the 2013 I got.

Using the max damage on tooltip:
984 + 0.15AP = 984 + 0.15*974 = 984 + 145.1 = 1093 * 1.15 = 1257.1
-> 1257.1 * 0.8523 = 1071.4(2142.9) VS 1190(2400) I got.

Conclusion, the Eviscerate is pretty much the same formula Drysc announced on the forums. As for the maximum damage on each hit, I must have done them on the casters where the armor mitigation is lower than the average mob.

Saturday, July 15, 2006

Realm forums


I have posted on each realm forum about my calculator. It has helped alot for publicity because the Rogue Discussion is impossible to pass a message because of the number of posts about nerfs/buffs/patch 1.12/fanbois praising Blizzard for the slightest changes.

I am currently checking and replying to my post on each and every server now and then. I might be posting a message that I will stop monitoring next thursday if there is no more replies.

Saturday, July 08, 2006

Rogue DPS Calculator


Rogue DPS Calculator:
http://pvp.net.tf

Some code will be posted in the next post.

Possibilities of this calculator:

  • Sustained and burst damage.

  • Use of every single skill and talent that can affect your gameplay.

  • Intelligent use of skills and abilities for the fight.

  • Specification of which abilities you use and how you use them.

  • Include opening moves for burst DPS.

  • Include your armor sets.

  • Choose between normalized fights or simulated fights.

  • Save the combat log of the fight. Easy copy and paste in Excel.

  • A table to show DPS for each skill if spammed, another to show the DPS from the results of the fight.




Help included:

  • The Tables are automatically updated once the CALCULATE button is pressed.

  • Mouse over any items in the 'Openers/Fight Specifications/Fight Rules/Equipment' table for 2 seconds for a brief desciption of the ruleset of the DPS calculations.

  • Requires Javascript to work. Works well with Firefox/Mozilla.


  • 'Mainhand weapon/Offhand weapon' Table : Insert your main hand and off hand weapon statistics

  • 'Stats (excl. talents)/Skills (lvl 60 opponent only)' Table: Insert your character attributes (from the character pane (press C by default)), Improves your chance to get a critical strike by 1%, Improves your chance to hit by 1%, Increase weapon skill from items and racials. Skills to weapons are exact for level 60 opponents.

  • 'Assassination/Combat/Subtlety' Table: Please fill in every talent skill you want to use for the DPS calculator. Please verify that if you want a talent to be used it must be selected in both tables (example: Preperation, Premedition, Cold Blood).

  • 'Openers/Fight Specifications/Fight Rules/Equipment' Table: Every item on this table has an abbreviation code (mouse over for 2 seconds for a brief help).

  • 'Openers' Table: is only for 30s, 60s, 120s fight. This is for Burst DPS (ie. PvE farming and PvP).

  • 'Fight Specifications' Table: Which skills you want to use to view the overall DPS results in the 'DPS of the fight'. This helps to know which is the best skills/talents to use for your current build and itemization.

  • 'Fight Rules' Table: This table is to view and add different aspects of the fight. This is where you pick if you want to use as main skill Sinister Strike, Backstab or Hemorrhage. There is also a pick on how the fight will be calculated (Simulation is not working at the moment).

  • 'Equipment' Table: Include the sets that you are wearing to have a direct impact on the DPS calculation. (Looking into adding Bloodfang 8 set and Shadowcraft/Darkmantle 35 energy regeneration).

  • 'DPS for each skill if constantly used when available' Table: This is to give the results of maximum DPS a skill can do if constantly used when available (SPAM).

  • 'DPS of the fight' Table: Shows the results of your real DPS from all the options selected throughout all of the tables. Easy Copy/Paste in Excel.

  • 'Results of the fight (Combat Log)' Table: Shows every aspect and skills used for the DPS calculation that was simulated.


    Possible changes in the futur:
  • 1.12 update once the chages are known.

  • Calculate AEP and linked to the site with all the equipment sorted as the AEP values given by the DPS calculator. Will only be available once 1.12 comes out.

  • Adding the 8/8 Bloodfang set bonus and the Shadowcraft/Darkmantle 35 energy proc. Still evaluating the proc rate.

  • Possibility to save a text/Excel format of the results and to save builds into cookies to be reloaded with the page.

  • Ability to import directly the string from the worldofwarcraft.com talent calculator.


Known issues:

  • Sword Specialization: Doesn't reset the swing as it does in the game, so the DPS calculated from white damage is slightly higher than it should be.

  • Simulations: Doesn't affect white damage.

  • Simulations: Doesn't count the miss rate if the hit is under 100%, but instead the damage is multiplied by the chance to hit for special attacks. Loss of damage is too great for such a low %miss. So it is possible to get a damage lower than the minimum shown in the 'DPS for each skill if constantly used when available' table.")