Wednesday, July 19, 2006

Full 1.12 Calculator is out


I have updated the first mirror link of http://pvp.net.tf fully functionnal with the 1.12 Patch Test Realm (PTR). Eviscerate Rank 9 was added just now into the calculator.

Other mirrors still host the 1.11 version with some of the 1.12 options.

I added a Copy Paste URL from the http://www.worldofwarcraft.com/info/classes/rogues2/talents.html? to automatically change the talent trees. If you want to reset the talent trees, just add A LOT (50) zeros at the end of the ? or copy the reset URL from the site.

7 comments:

Anonymous said...

Wondering if you saw in the patch notes the fix (nerf) to Relentless Strikes. It will no longer give you 25 energy when a finishing move gets parried / dodged / blocked or misses.

I expect it will result in a slight drop in DPS for rogues, esp if you like to use Eviscerate.

Not sure if it's possible to account for that in your calculator or not.

Anonymous said...
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Anonymous said...

The "fully functional" calculator is a dead link. It just leads to advertising...

ForeShadow said...

Your right, this other "unlimited bandwidth" is limited and killed my site. Will move it onto another mirror.

Anonymous said...

Pretty nice calculator. Can you share how you arrive at your values for white damage %Crit. My Backstab crit is the value I work it out to be which is 61.03% w/imp BS. Shouldnt the white damage crit just be 31.03%? Its coming out at 34.10% and each %crit from items I add appears to add 1.1% to that value.

Thanks

ForeShadow said...

It shows the percentage of hits that land on the target and crits rather than just the crit value. So the critical strike on white damage will always be higher than the players critical shown in the tooltips.

Basically, the less %hit your have, the higher the %crit will be for white damage. Since it will hit less often, but crit more.

Each hit on a target is bassed on a roll (just like in RPGs). For some reason they rather make it 1 roll rather than a few rolls (like it should be for the difficulty ratio of this game). The roll consists of adding all your component %dodge, %parry, %block to your %miss and your %crit.

If you have a total of 9% to hit and 25% crit from talents and items your white damage roll will be and the opponent has 5% dodge, 5% parry, 5% block:
24% miss - 9% = 15% miss
Blizzard will roll:
00-15: Miss
16-20: Dodge
21-25: Parry
26-30: Block
31-55: Crit
56-100: Hit
%crit= 25%/70% = 35.7% crit.

In my calculator I do not use opponents defense:
00-15: Miss
16-40: Crit
56-100: Hit
%crit= 25%/85% = 29.4% crit.

Why I don't use the defensive values of opponents ?
Because its always the same against the same target, but always different against another target. The only difference is the ratio that is multiplied to the final values.

There's a "Melee Attack Ruleset" that was written by vitaminec that explains it a little more in details:
http://roguecrap.blogspot.com/2006/03/melee-attack-ruleset.html

Anonymous said...

Ahh okey now I understand. I made a rogue simulator too you see and while most of our figures matched, the crit%/avg hit did not match. I take into account misses.

So for 31% of all my attacks I will crit but for all of the attacks which hit I will crit for 34.1%.

I also take miss into account when I calculate the average hit. So for a 9/31/60 miss/crit/hit table I work it out to be (0 * 0.09) + (0.31 * critDmg) + (0.6 * hitDmg).
So mine is an average damage of all attacks where as yours is an average damage of all attacks which hit.

Anyways thanks for clearing that up!