Tuesday, July 18, 2006

1.12 Attack Power scaling with Eviscerate


Below are the current values that we are currently working with for the scaling of Garrote, Eviscerate, and Rupture with Attack Power. As with everything in the review, these are subject to change.

The original thread detailing the most recent changes announced for the review can be found here: https://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=1337254

Garrote 6:
Old Damage: 432
600 AP: 660
800 AP:696
1500 AP: 822
% Increase for 1500 AP: 90%
552 + 0.18AP

Eviscerate 8:
Old Damage: 936
600 AP: 941
800 AP: 971
1500 AP: 1076
851 + 0.15AP

Eviscerate 9:
600 AP: 1048
800 AP: 1078
1500 AP: 1183
% Increase for 1500 AP: 26%
958 + 0.15AP

Rupture 6:
Old Damage: 935
600 AP: 944
800 AP: 992
1500 AP: 1160
% Increase for 1500 AP: 24%
800 + 0.24AP



http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?305320105021340000000000000000000050125310003010100
Clue World of Warcraft
How is AP scaling with Eviscerate.

I suggest it was Professor Foreshadow, in the Scarlet Monastery, with the worn dagger (1-2dmg)

Additionnal cards:
Hemo/Ghoslty Strike when up
974 Attack Power
Level 30-35 elites

Eviscerate: 87 hits (32 Crits)
Max Dmg: 1190
Avg Dmg: 981
Max Crit Dmg: 2400
Avg Crit Dmg: 2013

Hemorrhage: 244 (87 Crits)
Avg Dmg: 104
Avg Crit: 230

Ghostly Strike: 70 Hits (22)
Avg Dmg: 125
Avg Crit: 292

Bloodfang procs: 20 (4 Crits)
Avg Dmg: 275
Avg Crit: 541

What affects dmg:
Hemorrhage on target: +7 Dmg
Murder: Still unclear with tooltip (specifies 2% but the talent tree says 4% more damage)
Improved Eviscerate: +15% Dmg
Lethality: +30% on crits

Average Hemorrhage: (1.5+974/14*1.6)+7 = 119.8 -> *2.3 (lethality) = 275.6
Mitigation of Hemorrhage: 104/119.8 = 86.8%, 230/275.6 = 83.5%

Average Ghostly Strike: ((1.5+974/14*1.6)+7)*1.25 = 149.8 -> *2.3 (lethality) = 344.4
Mitigation of Hemorrhage: 125/149.8 = 83.4%, 292/344.4 = 84.8%

Average total Mitigation:
[(157 * 86.8) + (87 * 83.5) + (48 * 83.4) + (22 * 84.8)] / [157+87+48+22] =
(13627.6 + 7264.5 + 4003.2 + 1865.6) = 26760.9 / (314) = 85.23%

Eviscerate informations from Drysc:
851 + 0.15AP = 851 + 0.15*974 = 851 + 145.1 = 996.1 * 1.15 = 1145.52
-> 1145.52 * 0.8523 = 976.3
976.3 VS the 981 I got.

851 + 0.15AP = 851 + 0.15*974 = (1992.2 * 1.15) * 2 = 2291
-> 2291 * 0.8523 = 1952.7
1952.7 VS the 2013 I got.

Using the max damage on tooltip:
984 + 0.15AP = 984 + 0.15*974 = 984 + 145.1 = 1093 * 1.15 = 1257.1
-> 1257.1 * 0.8523 = 1071.4(2142.9) VS 1190(2400) I got.

Conclusion, the Eviscerate is pretty much the same formula Drysc announced on the forums. As for the maximum damage on each hit, I must have done them on the casters where the armor mitigation is lower than the average mob.

5 comments:

ForeShadow said...

I forgot something, I forgot to count the new 2% extra damage from Murder.

Multiply the theoretical values by 1.02. Basically add 40 dmg if its around 1000 dmg and 80 if its around 2000.

Anonymous said...

Can't seem to get it to use ambush in the simulated combat log..

ForeShadow said...

[Can't seem to get it to use ambush in the simulated combat log..]

You have to activate openers and set teh fight time at less than 420s. The damage of ambush is not show but still taken into count. I'll add the openers to the combat log with the full 1.12 version that i'll be working on tonight and the next few days.

Anonymous said...

for weapon skill, does it use 300 as the base? i.e. for weapon skill 305 would I put 305 or 5 into the text field?

ForeShadow said...

its skills you get from items and racials. So you put 5 to swords if your a human, 5 to daggers with aged core gloves...

If you put 300 you will notice a way to high hit% and crit% by 12.